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Ghost recon wildlands
Ghost recon wildlands










It’s a lot of fun, at least for a little while, but might’ve been better off without the Ghost Recon name involved. The portion of Ghost Recon: Wildlands I played feels like a series of Far Cry or Just Cause outposts with the Ghost Recon lore slapped on. Rainbow Six Siege may not look much like a traditional Rainbow Six Siege game, but it at least shared core tenets-move slow, watch your corners, death comes quickly and without forgiveness. It’s in a weird middle ground, afraid to shirk the baggage of its milsim origins and full-on embrace absurdity, but also too flippant to appease longtime fans. In fact, it plays like the original Just Cause, saddled with a token sense of “realism” and a self-serious story that’s completely at odds with the non-stop action you’re engaged in.

ghost recon wildlands

The problem as I see it is Ghost Recon isn’t really a Just Cause game, or at least not a modern-era one. Judging by the whooping screams and laughter in the demo room, I think it’s safe to say other groups felt the same. But for my demo, it was way more common to see four of us parachute out of a helicopter and straight into an enemy base than see us Seal Team Six our way through.

ghost recon wildlands

I was playing on Normal difficulty, and only in the earlier (presumably easier) zones, so maybe on harder difficulties and harder missions there’s more need for tactical planning.












Ghost recon wildlands